![]() ![]() per units means, I may see voxels in each units, right? why it change grid units, or it cahnge measurement tools? So I suppose, the voxel count per units, seems auto change measurement or grid units?īut it should not change it. Then I set it as meter (but it is not matter I suppose,) anyway I suppose (almost believe) 3d grid should be 1 meter.īut 3d coat tell me, current grid size = 1000 meter in 3d coat scene world. measurement tool offer units for measurement Finally I hope to confirm 3d grid and scene scale work correctly, then use measurement tool. ![]() Without 3d coat auto change unit, I suppose I only add one grid, with 1 subd, so it generate 4 grid plane. and UnitsĢ, next I set 3d grid as custom. Then 3d coat offer menu, to set Voxels per units. I hope to set unit as 1 meter, in all 3d coat scene. so to sculpt 1meter mesh, I may need voxel per "I meter", at least 1000 volexl. I really do not know, how each value actually linked.To be frankly said, it somehow broken each other, with the word meaning,Ĭould someone teach me, what I do wrong, with foolow my steps, if you can, (I really hope to know why it not work) So I often test scene scale, or voxel per units, with measurement tool, and 3d grid, ![]()
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